![]() Both uses ornatrix but are different grooming from the start, not modified, one was made by a groomer I hired and the other I made myself, both crashes the same way and same conditions. ![]() Both characters are the same referenced rigged mesh file, with repositioned and scaled ears but the rig and mesh are exactly the same. ![]() Problem: Monkey and Raccoon character are groomed and working perfectly, I can pose the characters with no problem, but if I keyframe the character to new poses and save the file, when I open it it crashes maya.
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