![]() Some of those people also raised questions about Activision’s influence on the beloved video game company. ![]() They’ve talked about the series’ popularity in China, which is one of the main reasons for Diablo Immortal‘s existence, and about how the spectre of the cancelled game Titan hangs over many of Blizzard’s decisions. They’ve told me about a cancelled second expansion for Diablo III, and about Diablo IV, which is indeed in development but was rebooted in 2016. To try to answer these questions, I’ve spoken to 11 current and former Blizzard employees, all of whom spoke anonymously because they were not authorised to speak to press. What’s really going on with Diablo? What happened to Diablo III‘s long-term plan? Is Diablo Immortal, developed in part outside of Blizzard by the Chinese company NetEase, a sign that Blizzard has lowered its standards or abandoned its core audience? Is there a Diablo IV in development, or has Blizzard given up on PC games in favour of phones? It had sold more than 30 million copies, after all.īut since 2014, updates to Diablo III have been light and sporadic, and four years later, Blizzard’s announcement of Diablo Immortal at a time when fans are hungry for any news of a Diablo IV has led to big questions about the future of the franchise. After Diablo III‘s disastrous launch on PC in 2012 and a road to redemption that culminated with 2014’s expansion, Reaper of Souls, fans had expected long-term support and perhaps a second expansion for the third Diablo. Perhaps Blizzard’s marketing department had expected Diablo fans to be excited about Diablo Immortal, but the announcement was yet another strange move in a string of bizarre Diablo-related decisions over the past few years. This story originally appeared in November 2018.
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